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Magnum One (Mid-American Digital) (Disc Manufacturing).iso
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1991-04-28
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KING'S QUEST IV PERILS OF ROSELLA
The first thing you should do is read through the entire document
and look at what you need help with. If you just got King's
Quest IV and the hint file, then read this and do it in order.
You start out standing by the seashore. From here, walk into the
forest and find the dwarf's house, it is built under a tree.
Walk into the dwarf's house and type "CLEAN HOUSE". After
cleaning the house the dwarfs will pile in and eat dinner, after
you are seated in the chair eating with the dwarfs, type "TALK TO
DWARF". Keep doing this until they don't talk back. After they
leave, walk to the pouch and pick it up, walk south from the
house and into the mine, walk to the dwarf with the lamp and type
"GIVE POUCH TO DWARF". Now leave the mine and go to the
fisherman. Wait until he gets up and goes into his house. Enter
the house and give the diamonds to the man. Leave here and go to
the house, the old mansion, walk in there, go west to the living
room and type "GET BOOK". Now type "LOOK AT PICTURE", then "LOOK
AT WALL", then "PULL LATCH". Walk through the secret door you
opened and get the shovel. Don't worry about the stairs yet.
Now go where the bridge is, the one with the odd looking tree
next to it. Go to the left side and type "LOOK UNDER BRIDGE".
You should pick up a gold ball. Now go to the swamp with the
frog in it. Stand behind the shrubs to the north of the swamp
and type "GIVE BALL TO FROG". Walk over to the point where the
frog is, then get the frog and kiss it. Now you have to find the
worm, it is located west of Lolotte's Castle. There should be a
bird pecking at the ground, walk near it and it will fly away,
then get the worm. Now would be a good time to talk to Lolotte.
To talk to her, just go all the way to the east side of the game,
one screen below the waterfall. Just walk up the path. Now we
are going to go north from where the goons dropped you off. You
should be at the waterfall. Just "WEAR CROWN" near the waterfall
and you will appear behind it. Now walk up to the board and get
it. Now be REAL careful and walk into the cave. Don't take a
step after you are in, just type "GET BONE", then leave; to leave
just swim out. Now go to the pool, the one with the pillars, and
just keep leaving and coming back until the cupid shows up, now
all you have to do is walk into the pool and the cupid will fly
away. Then walk to the side of the pool and get his bow. Now
you are off to find the unicorn. When you find him, stop
immediately and "SHOOT UNICORN". This will make him like you.
Now we find the minstrel, not Pan, the minstrel. He sits on a
rock or stump. When you do find him, give him the book, he will
give you his lute. Now find Pan, the dancing guy that palys the
flute. When you find him, play the lute and then give it to him.
This will give you the flute. Ok, now we go fishing. Walk out
to the pier and "BAIT POLE", now "FISH" until you catch a fish.
After you have caught the fish, jump off the pier and swim
westward until you hit Genesta's Island. Walk around the island
until you find a peacock's feather. After you find this feather,
walk back to where you got on the island. Then go off the screen
to the right. From here, go directly south, now east back to the
pier. If you don't get caught by the whale, then go back west.
You will get caught by the whale soon enough. After being
caught, walk to the left side of the tongue and walk up the
tongue diagonally. This is very hard to do, so I suggest you
save the game every half inch or so. After you reach the top,
then walk up to the uvula, the big bag-like thing, and "TICKLE
UVULA". That should put you right out near the island, swim
north. After reaching the sand, stop and "THROW FISH TO
PELICAN". Then walk over and get the whistle. Now walk into the
bow of the ship on the right and "LOOK ON GROUND". This will get
you the bridle. Blow the whistle and mount the dolphin. After
you have reached the mainland, find the unicorn. Walk up to him
and "BRIDLE UNICORN". Now mount the unicorn. You should have
talked to Lolotte again and she tells you to bring her the magic
hen. Walk to the ogre's house, the one with the thatched roof.
When you get there, the ogre's wife will be there. Just run away
and go back. Walk to the door and open it, then "GIVE BONE TO
DOG". Now go up the stairs and get the axe. Ignore the door in
the bedroom. Go back downstairs and open the door there. You
should be in the closet. Wait for it to say that the ogre is
home. When it says this, type "LOOK THROUGH KEYHOLE." Ok, now
go out the door and get the hen. This should not be a problem.
Now go out the door and off the screen. From here, go to the
man-eating forest and "USE AXE ON TREE". Now you are free to
roam around through the trees. Go bring the good old hen to
Lolotte. Now set off for the fruit and Pandora's Box. Go behind
the man-eating forest to the skull house. Enter and let the
witch chase you around until you are far away from her. Then
proceed right between the two stationary witches and "GET EYE".
Now leave and go back and "THROW EYE TO WITCH". Now get the
scarab. Ok, go to the cabe behind the waterfall and enter the
cave. Turn on your lamp, then go south. If you are not eaten by
the troll, save, east again, and save. You should be at a point
where there is a little light in the corner. When you get here,
walk about two inches and "PUT BOARD OVER CHASM". If it says you
are not close enough, then take a step, and try again until you
are across. From here, go north, then out the hole. Walk to the
nearest lilypad and "JUMP". Keep jumping until you arrive on the
last pad before the island. "PLAY FLUTE" and "PUT BOARD OVER
SWAMP". Now cross the board and wait until the cobra wakes up;
then play the flute again. You are free to get the magic fruit.
Now return, but don't forget the board! To leave the cave, do
the same thing with the chasm and the troll. It will be night
when you return. Now you go to the mansion and you will find a
baby crying, actually you will hear a baby crying. go out into
the graveyard and find the gravestone with the description of the
baby on it and dig.
If you don't find something like a rattle, restore because you
can only dig five times until the shovel breaks,and there are
five different ghosts. Ok, this is a big pain now, you have to
find the certain object for the certain ghost, just read the
gravestones and find the description that best fits the ghost you
are looking for. I can not help you on the whereabouts of the
gravestones. After you have done this, you will have access to
the trapdoor in the bedroom ceiling.
After you give the toy to the little boy, open the chest and get
the sheet music. Walk up the stairs in the secret passage to the
organ room and 'PLAT SHEET MUSIC'. This will open up a drawer in
the organ that contains the key to the crypt. Walk down to the
crypt and unlock it. Enter and 'GET ROPE'. Then 'CLIMB', don't
worry about the mummy, he will run away, just get the box and go
to Lolotte. Lolotte tells you that you are to marry Edgar
tomorrow. You are sent up to Edgar's room to sleep for the night.
Edgar will give you a rose and look at the rose. Alas! it has a
key, get the key and unlock the door. Proceed down the stairs
carefully. There is no trick to avoiding the guards, you just
walk around them real carefully. After reaching the bottom of
the steps, you walk right and hit the dining room. There are two
exits here, take the one in the back near the guard, be careful
walking past the guard. After you are in the kitchen, open the
left cabinet and 'GET ALL'. Ok, walk out, and again be careful,
then take the other right exit, walk through to the right, then
ALL THE WAY UP THE STAIRS. Do not stop off at the side yet. When
you reach the top, unlock the door with the gold key and enter
? ? and ? ? and give
the big talk 'GET TALISMAN'. Now downstairs and off to the side
where you will find all the guards gathered. From there walk to
the north into the storage room and get the hen and Pandora's
box. Proceed to the entrance, the throne room. After leaving the
castle, enter the stable and walk in between the two stalls and
'OPEN STALL GATE'. Now you are off to Genesta's Island. After you
are in her bedroom, 'GIVE TALISMAN TO GENESTA' ..... You win !!